A creator platform built from a gap we could see firsthand.
StreamDono helps creators accept tips, manage earnings, and build a more direct relationship with the people who support their work.
- Role
- Product strategy, engineering, and operations
- Stack
- React, TypeScript, payments, and serverless workflows
- Launched
- Late February 2026

The idea started as a creator audience problem.
A small group of streamers kept running into tipping products that felt fragile, hard to navigate, or simply disappeared. When one platform used by a favorite creator went offline, the gap stopped feeling theoretical.
There were very few established options built around how this audience actually behaves. Instead of waiting for someone else to make a better option, StreamDono was started and introduced first to creators already known and followed closely.
Launch small. Listen closely. Rebuild what gets in the way.
The first version worked, but parts of the experience still asked creators to hunt too much for important actions.
Feedback from active creators led to a clearer product structure: related actions grouped together, more predictable navigation, and the everyday workflows moved closer to the surface without losing operational depth.


Two creators became twenty-nine.
The first users were streamers already being watched and followed. Growth since then has come primarily through creator conversations and word of mouth, which is meaningful proof for a product still early in its journey.
Tipping should feel effortless on the device viewers already use.
The public experience adapts cleanly to mobile while keeping creator identity, supporter recognition, and payment choices in one focused flow.
Explore the live product
Start with something you care about. Put it in people's hands, then let their experience show you what to improve.
StreamDono is still early. Its strongest proof is not that it launched perfectly. It is that creators used it, gave feedback, stayed, and brought others with them.
